Creativity Education Is Equally Important For Careers In STEM And The Arts

What makes someone a creative person? For most of us, the first thing that comes to mind is the arts. How many of us use the term creative to describe a person who is good at math? But new research calls that perception into question, finding that the same amazing human creativity is at the root of both.

The myth (and it is a myth) that the arts are creative and the sciences are quantitative shapes the way we approach education. And that can be a problem because the skills that come with creativity are necessary in STEM (science, technology, engineering, and math) fields too.

The researchers from Australia and the Netherlands who partnered to write this study are calling for schools and universities to focus more on teaching creativity. Their study has found that creativity

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This edtech startup aims to provide holistic education by integrating liberal arts with science and technology

The debate over the efficacy between science and arts is never ending. Studying STEM (science, technology, engineering, and mathematics) subjects has always taken priority over studying arts in India, and there is a subtle idea prevalent that people who study arts are not smart enough.

To break this assumption and promote non-STEM subjects across the country, especially among STEM learning students, DALHAM Learning was started by Shekhar Bhattacharjee in July this year.

Dalham app

The Bengaluru-based edtech startup takes a holistic approach towards education and is looking to provide courses on history, culture, visual arts, communication, diversity, and so on to provide soft skills to technical engineering and management students.

Speaking with YourStory, Shekhar says, “Holistic education was one area that was not addressed before. By integrating liberal education with social sciences, I envision a world where tenacious job seekers could become confident job creators, global leaders, and passionate human

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These Metro Nashville schools will receive grants from Dell for science, math, arts programs

One of Nashville’s largest technology companies will award more than $10,000 in grants to three Metro Nashville public schools, the company said Tuesday.



Clouds are reflected in the glass front entrance at Dell Technologies' One Dell Parkway campus in Nashville on Wednesday, June 26, 2019.


© Mike Clark / For The Tennessean
Clouds are reflected in the glass front entrance at Dell Technologies’ One Dell Parkway campus in Nashville on Wednesday, June 26, 2019.

The grants will go to classes at Antioch Middle School, H.G. Hill Middle School and Jere Baxter Middle School to support creative ways to teach science, technology, engineering, arts and math (STEAM). 

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“We thank Dell for this generous grant that supports our teachers and students at such a critical time,”Adrienne Battle, MNPS director of schools, said in a statement. “I’m proud of the innovative ways in which our teachers are working to engage and inspire our students, and I congratulate this year’s winners … MNPS’ STEAM education is enhanced by the support of strong partners like

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With camera hidden in his bowler hat, German photographer captured drama behind the scenes | Arts

In this series, Lagniappe presents a different work each week from the collection of the New Orleans Museum of Art, with commentary from a curator.  

Dubbed the “King of the Indiscreet,” Erich Salomon was one of the first investigative photojournalists, and used small cameras (including an Ermanox which could be concealed in his bowler hat) to take clandestine photographs of political intrigue.

The German photographer also modified a Leica camera to take candid photographs in extreme low-light conditions, as he found in a smoky back room at the Hague in 1930.

Taken at 2 a.m., this photograph reveals foreign emissaries after a long day of negotiations over World War I reparations to Germany. When it was published in the London Graphic, the photograph became something of a sensation, because it offered people around the world a glimpse backstage, a view of political power that had previously only been accessible to

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‘SOMNIUM’ merges performing arts and video gaming at RIT

Physical distancing and the inability to perform in front of a live audience during the COVID-19 pandemic hasn’t stopped the cast and director of SOMNIUM, which premieres online Friday.

Conceived and directed by New York City-based theater creator Omen Sade, SOMNIUM is a cross-departmental, interactive digital-theater experience that Sade calls a hybrid between a video game and a film experience, featuring actors and a green screen, which provides a virtual reality space allowing the audience to participate.

“None of us really knew what to expect from this process,” Sade said. “We were all taking a leap into the unknown here, venturing into unknown territory in the theater side of it, as well as into the digital arts world, the game design world, and the world of filming and video production. There was not an individual on these teams who have ever done anything like this.”

There are six cast

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StockGraphy Starts Digi:reBUILD, Transmitting the Online Experience of Valuable Arts and Cultural Assets to the Future by 3D Digitalizing

TOKYO, Nov. 1, 2020 /PRNewswire/ — StockGraphy Inc. starts “Digi:reBUILD”, converting cultural properties and artworks into high-precision 3D for preserving them as digital assets that can be permanently experienced online.

Digi:reBUILD

StockGraphy has been developing technology specializing in high-precision 3D digitization of shaped objects in order to digitally preserve historically and culturally important arts, crafts and cultural properties at higher precision.

Arts and cultural properties deteriorate over years. They may deteriorate in the process of restoration.

Digi:reBUILD preserves the current appearance of cultural assets and hand them down to the future as high-precision online 3D data that anyone in the world can experience.

Digi:reBUILD is an initiative that transmits culture and history to the future.

Reconstruction to connect culture and history to the future. [reBUILD]

– Reconstruction of cultural assets –

StockGraphy reconstructs culturally valuable objects as immortal 3D digital data.

– Reconstruction of 3D digitization technology –

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StockGraphy Starts Digi:reBUILD, Transmitting the Online Experience of Valuable Arts and Cultural Assets to the Future by 3D Digitalizing | News

TOKYO, Nov. 1, 2020 /PRNewswire/ — StockGraphy Inc. starts “Digi:reBUILD”, converting cultural properties and artworks into high-precision 3D for preserving them as digital assets that can be permanently experienced online.

Digi:reBUILD

StockGraphy has been developing technology specializing in high-precision 3D digitization of shaped objects in order to digitally preserve historically and culturally important arts, crafts and cultural properties at higher precision.

Arts and cultural properties deteriorate over years. They may deteriorate in the process of restoration.

Digi:reBUILD preserves the current appearance of cultural assets and hand them down to the future as high-precision online 3D data that anyone in the world can experience.

Digi:reBUILD is an initiative that transmits culture and history to the future.

Reconstruction to connect culture and history to the future. [reBUILD]

– Reconstruction of cultural assets –

StockGraphy reconstructs culturally valuable objects as immortal 3D digital data.

– Reconstruction of 3D digitization technology –

We

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Loot box lawsuit claims Electronic Arts ran an ‘unlicensed, illegal gaming system’

Electronic Arts is the target of a class action lawsuit filed in Canada over the use of loot boxes in its games. The lawsuit, available in full from The Patch Notes, describes loot boxes as “a game of chance inside a videogame,” which the defendants claim constitutes a form of unlawful gambling.

“Gaming is strictly controlled and licensed in this country. In breach of these laws, the defendants have operated an unlicensed, illegal gaming system through their loot boxes,” the lawsuit states. “Through this suit, Canadian consumers seek to hold the defendants accountable for this unlawful conduct, and to recover their losses.”

The suit has been filed on behalf of two plaintiffs, one in British Columbia and the other in Ontario, who have previously purchased loot boxes in EA’s Madden NFL and NHL series. It covers a much wider variety of games released between 2008 and the certification of the

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