Microsoft’s Xbox Adaptive Controller Went Through A Unique Evolution During The Design Process

Microsoft has focused a lot of energy over the last few years into making Xbox more accessible, with the Xbox Adaptive Controller being a positive step towards addressing the unique needs of players. A product of the Xbox accessibility movement and a team of engineers in the Xbox gaming division, the controller went through numerous iterations when it was in development. Direct feedback from gaming and disabled communities helping to shape the final product into its current form.

“The Xbox Adaptive Controller looks absolutely nothing like the first prototype created,” Brannon Zahand, Microsoft’s senior gaming accessibility program manager, explained to Game Informer. “It changed many, many times over the course of development. The reason was that we built the device with the Gaming & Disability Community, not for them. As such, feedback constantly was rolling in that forced us to continually re-examine the design of the product during development.”


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Xbox Head Phil Spencer Weighs In On PS5’s DualSense Controller

Xbox head Phil Spencer enjoys the innovation that Sony has pushed with the PlayStation 5’s DualSense controller, stating that innovation by any of the major console manufacturers can only be good for the industry as a whole.

“I applaud what they did with the controller, not actually for–well, I shouldn’t say not for the specifics of the controller, but more than just the specifics of the controller,” Spencer told . “I think for all of us in the industry, we should learn from each other and the innovation that we all push on, whether it’s distribution of business model like Game Pass, or controller tech, or the Wii back in the day, which clearly had an impact on us when we went off and did Kinect and Sony did the Move.”

Spencer went on to add that innovation in the console and controller spaces can be welcome inspiration for others.

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PS5 controller just got a killer upgrade for PC gaming

The PS5 is pretty much impossible to find right now, but the DualSense controller is fairly easy to find. And, thanks to a recent Steam update, you don’t even need a PS5 to get the most out of Sony’s innovative peripheral.

If you have a gaming PC and a few Sony-adjacent games, those will do just fine as well. The DualSense now has complete Steam compatibility, and while not every game will be fully compatible, any game that takes advantage of a common Steam developer tool will be.

The information comes from an official Steam blog entitled, simply enough, “Steam Input API Adds PS5 Controller Support.” Likewise, Steam’s full DualSense integration sounds similarly straightforward:

“All games currently using the Steam Input API are now fully compatible with the new PS5 controller – with no developer updates required, it just works,” the post reads. “Full support for the LED, trackpad,

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Steam adds PS5 controller support

© Photo by Vjeran Pavic / The Verge

Valve has officially announced that the PS5’s DualSense controller is now supported in Steam. Games using the Steam Input API can now recognize the controller and display the correct button prompts. They’ll also be able to access the DualSense’s LED, trackpad, rumble, and gyro features, though there’s no mention of support for its adaptive triggers. The functionality is currently available in Steam’s public beta client, with plans for a full release “after further testing.”


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Steam has been gradually rolling out support for the DualSense over the past couple of weeks. It started by adding support for the controller itself, before adding and refining compatibility with advanced features like its trackpad, rumble, and gyro. Notably absent from Valve’s official announcement is any mention of the DualSense’s adaptive triggers, which allow it to offer a variable amount of trigger resistance with some

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Xbox Series X Controller Support for Apple Devices in the Works

(Image: Microsoft)

Mobile gamers on iOS can soon add another gamepad option to their repertoire: the Xbox Series X controller.

MacRumors reports that both Apple and Microsoft are currently working on bringing support for the gamepad to Apple devices. While many iOS titles offer perfectly serviceable on-screen touch controls, there’s no doubt that adding a controller into the mix for some games, like shooters or battle royales, can improve them tenfold.

An eagle-eyed Redditor named /u/cvfunstuff pointed out that Xbox Series X Controller Compatibility had just appeared on an official Apple Support page. The page in question outlines how to connect wireless game controllers to your Apple device, though the Xbox Series X controller isn’t listed under the “See which wireless controllers are supported” heading.

What /u/cvfunstuff called attention to was the short blurb below the list: “Microsoft and Apple are working together to bring compatibility for the Xbox Series

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PS5’s “Sony” Branding Is Off-Center On The DualSense Controller

Sony’s PlayStation 5 is an impressive console–one that brings with it not only a new generation of games to play on your TV screen, but also a new way to experience them. Games such as Astro’s Playroom, Demon’s Souls, and Marvel’s Spider-Man: Miles Morales all use the DualSense controller to deliver more immersive haptic feedback.

One feature that the DualSense doesn’t have though, is perfectly aligned branding. While it’s not a game-breaking flaw, the Sony branding under the USB-C port on the controller isn’t perfectly centered. Far Cry 6 game design director Ted Timmins discovered that on his controller, the Sony logo was slightly out of place and had a minor angle to its orientation.

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Razer’s Wolverine V2 is like a lower-cost Xbox Elite controller

Razer has announced a new version of its Wolverine wired controller that’s made specifically for the Xbox Series X / S, with support for Xbox One and PC. It’s called the Wolverine V2, and it has more enthusiast features than the pack-in controller that ships with Xbox consoles, like “mecha-tactile” switches under its face buttons, trigger stops for a customizable trigger feel, and a couple of macro buttons. It’s a far cry from the versatility offered by Microsoft’s Elite Series 2 controller, but it’s considerably cheaper at $100. It’s available starting today from Razer’s site.

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© Razer

Most of the changes from the previous version are cosmetic, but they make for a more comfortable controller that’s a joy to use. Razer made the grips rounder than before and coated them in a grippy, non-slip texture to keep it from sliding around if you get sweaty while playing. It feels very

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The Xbox Elite Controller Was Premium, And I Respect That

Illustration for article titled The Xbox Elite Controller Was Premium, And I Respect That

Image: Microsoft

The Last GenerationThe Last GenerationA look back at 2013-2020, the age of the PlayStation 4 and Xbox One.

For a multi-billion dollar industry that is supposedly at the vanguard of 21st-century technology advancement, video games sure like to keep things basic.

Think about it: there’s very little that’s premium about console video gaming. You can’t buy a fancier version of the Switch with an OLED screen and stronger buttons. You can’t buy a PS5 in a smaller form factor with a brushed gunmetal case.

Isn’t that weird? If I want to buy a bigger, more expensive phone than the standard iPhone, I can. If I want to buy a top-end model of a car, I can (well, I could if I could afford one). TVs, clothes, even PC gaming hardware, you name it, nearly everything on this planet that you can buy, you can buy

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SpaceX flying ex-football players, flight controller, Scout

CAPE CANAVERAL, Fla. (AP) — SpaceX’s second crew has two military officers who played college football, a former space shuttle flight controller, and the first person in decades to launch aboard three kinds of rocketships.

The three Americans and one Japanese should reach the International Space Station late Monday for a five- to six-month stay, following Sunday’s liftoff from NASA’s Kennedy Space Center.

A brief look at each:

—Crew commander Mike Hopkins, 51, is an Air Force colonel and former space station resident who grew up on a hog and cattle farm in Missouri. He played football for the University of Illinois and, before becoming an astronaut in 2009, worked at the Pentagon. He was working as a special assistant to the vice chairman of the Joints Chief of Staff when he got the call from NASA. He and wife Julie have two college-age sons.

—Navy Cmdr. Victor Glover, 44,

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Save $20 off this versatile controller for computerized creation

Tap into your creative side like you’ve never done before and navigate your computer experience with powerful versatility by using TourBox: The Ultimate Controller for Creators. This one-handed console is equipped with a dynamic knob, buttons, and scroller — primed to optimize your editing and production efficiency.

Inspiration should never be blocked by tedious operations and TourBox allows you to eliminate wasted movement and time, freeing you from the seemingly endless repetitive tasks that are too often required to deliver quality development, editing, and retouching, whether your working with drawings, photos, videos or audio.

Whether you make a living as a professional or want to work on perfecting a hobby, TourBox will help you take the next step in that process. Typically sold for $169, VentureBeat is currently serving up a discounted price of $149.99, further increasing the value of a tool designed to sharpen your approach.

TourBox is like

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